This little guy is a commissioned 3-inch Dunny (actually more like 2.75 inches in real measurement). I was lucky enough to have a free brief, so I made several different sketches & the client chose this concept. The text on his back is from an old dictionary, & includes the chemical formula for synthetic ultramarine. The little trident is made of polymer clay and a “stick” jewelry finding I picked up at the flea market. I rolled gold leaf onto the green polymer clay before cutting the fork, & painted the back of the brass handle with diluted green paint so that the metal resisted it a bit. I thought it was quite interesting how similar the two textures turned out in the end. That’s why I love Nature’s chaos!
Tattoos make everyone look more powerful, don’t you think?
This isn’t a new piece, but as I hadn’t posted it on this site, I thought I’d remedy that. If you’re a fan of Noah Scalin’s Skull-A-Day (& you should be!) you might have seen it there a while back too.
p.s. Gearing up for some new toys coming soon! :-)
Wow– the end of another Alphabet Project! Of course I still have a few stragglers to fill in, but I must say I’m happy to be (nearly) done with this one. Over the past six months I’ve certainly learned a lot about Adobe Illustrator,* but frankly I’ve lost much of my zeal for vector & robots, & I’m itching to get back to more organic artwork, both in subject matter & technique. I have a completely different & fun new series in my head & can’t wait to get started! I’m hoping to have my first piece up in the next week or two– stay tuned!
In the meantime, check out everybody’s AlphaBots from A to Z here!
*I just learned about the Distort/Roughen effect, which I used (twice) on a zig-zag path, to make the zap of electricity on this guy’s head look more convincingly random.
I’m not sure what this bot is yearning for, but I’m yearning for more time to do all the things I need/want to do (including catching up on the missing AlphaBots)!
Illustration Friday folks, this is the next to last image in an alphabetical series I’ve been working on, called AlphaBots ~ Artificial Emotional Intelligence. Trying to learn Adobe Illustrator while proving that robots have feelings too!
I’m not sure if a tantrum is an emotion, precisely, but it’s definitely an emotional outburst.
I’m happy to say that my life has been pretty much tantrum-free lately, but I certainly remember them vividly from the days when my twins were toddlers. I was pretty lucky even then, really. The boys weren’t excessively frequent fit-throwers, and usually they were kind enough to take turns, but once in a while they’d gang up on me with a tandem tantrum, & that was pretty miserable! But you know, I always felt their fits were at least as hard on them. After all, kids have it rough– they’re always being told what to do, with very little say in the matter, & that would make me cranky too! Besides, their outbursts were mainly triggered by exhaustion, hunger or over-stimulation, so I tried to minimize all as much as possible, & it helped. Still, those days were wearying, & my heart goes out to those of you who are still living in the tantrum era!
Surprise! I did an AlphaBot this week after all!
We had a surprise flood situation this weekend that put me behind in everything— only the basement was affected, but with both sons home there was a lot of stuff stored down there. Luckily nothing truly precious was destroyed, but it still took many, many hours of clean-up. And it happened on my birthday, too, hmph!! The nerve!! This bot pretty much captures my mien upon discovering the situation.
Oh how I identify with this wiggly bot! It’s strange that someone with a severe case of the fidgets would choose a career that requires hours on end of near-immobility, but making art is just as irresistible as movement, so my two obsessions fight it out every day. Usually I start with the art & when I can’t sit still another minute, I get up & hoop-dance madly for a while. Then back to the desk or drawing table until the wiggles take over again.
I’m very tempted to animate this little guy, but that would mean sitting here a lot longer, & I really need to go hoop!
A supposedly useful thing I may never try again: Adobe Illustrator’s perspective tool. I thought it would save time, but there were many things it didn’t seem able to handle– although I must admit the problem probably exists “between chair & computer” as my brother the electrical engineer likes to say. :-\
I had to fake the y-axis eyebrow curve, for instance, & the eyes came out looking excessively flat. If anyone knows any tips on how to make AI render curves in perspective, I’d appreciate hearing them! (I have tried the 3d tool, by the way, but I don’t like its color-deadening nastiness.)
After all that fussing, I remembered that I’ve never actually felt satisfied with mechanically accurate perspective in a drawing anyway. It usually makes it look a little stiff & dead to my eyes.
All in all, the experience has left me quite querulous! Should’ve seen that coming, I guess.
I’ve been trying to learn to code lately, so I’ve been experiencing plenty of puzzlement! However, I thoroughly enjoy the Lynda.com tutorials, in part because it tickles me to hear serious-sounding British dudes saying “curly braces” repeatedly.
Still, I do sometimes wish I could remove my head & give it a good tune-up from time to time. For one thing there is loads of useless information in there that I wish I could dump out to make room for more!
p.s. For some puzzling reason my site was down all day but now it has spontaneously reappeared! Apologies to anyone who was inconvenienced by the lacuna.